heres the whole script, i changed the top of the script a little so its doing damage but only to me and not the dummy
local event = game:GetService("ReplicatedStorage"):WaitForChild("Stand").WSBarrage -- this is the event which fires from client to server
local TweenService = game:GetService("TweenService") -- this is a very useful function for extra effects
local Debris = game:GetService("Debris")
local Damage = 1.3
script.BarrageSound:Play()
--u can get ur own one im just using a free one as an example
local function Detect(Character)
local Hitbox = script.Hitbox:Clone()
Hitbox.Parent = Character
Hitbox.CFrame = Character.PrimaryPart.CFrame * CFrame.new(0,0,Hitbox.Size.Z/4 * -4)
local Connection = Hitbox.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("HumanoidRootPart") and hit.Parent ~= Character:GetChildren() then
print(hit)
local Enemy = hit.Parent
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e6,1e6,1e6)
bv.Velocity = Character.PrimaryPart.CFrame.LookVector * 10
Debris:AddItem(bv,.2)
bv.Parent = Enemy.Parent.PrimaryPart
Enemy.Humanoid:LoadAnimation(script.HitAnim):Play()
Enemy.Humanoid:TakeDamage(Damage)
end
end)
Debris:AddItem(Hitbox,.3)
end
local function CreateArm(Character)
local Stand = game:GetService("ServerStorage").StandModel.WhiteSnake
local StartXR = math.random(150,350)/100
Detect(Character)
local StartXL = math.random(150,350)/100 * -1
local StartYR = math.random(-150,250)/100
local StartYL = math.random(-150,250)/100
local LeftArmModel = Instance.new("Model")
LeftArmModel.Name = "LeftArm"
LeftArmModel.Parent = game.Workspace
Debris:AddItem(LeftArmModel,.3)
local LLA = Stand:FindFirstChild("LeftLowerArm"):Clone()
LLA.Parent = LeftArmModel
local LUA = Stand:FindFirstChild("LeftUpperArm"):Clone()
LUA.Parent = LeftArmModel
local LH = Stand:FindFirstChild("LeftHand"):Clone()
LH.Parent = LeftArmModel
local weld1 = Instance.new("WeldConstraint")
weld1.Part0 = LH
weld1.Part1 = LLA
weld1.Parent = LH
local weld2 = Instance.new("WeldConstraint")
weld2.Part0 = LUA
weld2.Part1 = LLA
weld2.Parent = LUA
for i , v in pairs(LeftArmModel:GetDescendants()) do
if v:IsA("Texture") or v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = .2
TweenService:Create(v,TweenInfo.new(.3),{Transparency = .75}):Play()
end
if v:IsA("Motor6D") then
v:Destroy()
end
end
LeftArmModel.PrimaryPart = LLA
LeftArmModel.PrimaryPart.Anchored = true
LeftArmModel.PrimaryPart.CFrame = CFrame.new(Character.PrimaryPart.CFrame * CFrame.new(StartXL,StartYL,-1.5).Position,Character.PrimaryPart.CFrame * CFrame.new(StartXL * .4,StartYL * .4,-8).Position) * CFrame.Angles(math.rad(90),0,0)
TweenService:Create(LeftArmModel.PrimaryPart,TweenInfo.new(.3),{CFrame = LeftArmModel.PrimaryPart.CFrame * CFrame.new(0,-5,0)}):Play()
local RightArmModel = Instance.new("Model")
RightArmModel.Name = "LeftArm"
RightArmModel.Parent = game.Workspace
Debris:AddItem(RightArmModel,.3)
local RLA = Stand:FindFirstChild("RightLowerArm"):Clone()
RLA.Parent = RightArmModel
local RUA = Stand:FindFirstChild("RightUpperArm"):Clone()
RUA.Parent = RightArmModel
local RH = Stand:FindFirstChild("RightHand"):Clone()
RH.Parent = RightArmModel
local weld1 = Instance.new("WeldConstraint")
weld1.Part0 = RH
weld1.Part1 = RLA
weld1.Parent = RH
local weld2 = Instance.new("WeldConstraint")
weld2.Part0 = RUA
weld2.Part1 = RLA
weld2.Parent = RUA
for i , v in pairs(RightArmModel:GetDescendants()) do
if v:IsA("Texture") or v:IsA("BasePart") or v:IsA("Decal") then
v.Transparency = .2
TweenService:Create(v,TweenInfo.new(.3),{Transparency = .75}):Play()
end
if v:IsA("Motor6D") then
v:Destroy()
end
end
RightArmModel.PrimaryPart = RLA
RightArmModel.PrimaryPart.Anchored = true
RightArmModel.PrimaryPart.CFrame = CFrame.new(Character.PrimaryPart.CFrame * CFrame.new(StartXR,StartYR,-1.5).Position,Character.PrimaryPart.CFrame * CFrame.new(StartXR * .4,StartYR * .4,-8).Position) * CFrame.Angles(math.rad(90),0,0)
TweenService:Create(RightArmModel.PrimaryPart,TweenInfo.new(.3),{CFrame = RightArmModel.PrimaryPart.CFrame * CFrame.new(0,-5,0)}):Play()
end
event.OnServerEvent:Connect(function(Player,hold)
local Character = Player.Character
local Stand = Character:FindFirstChild("Stand")
if Stand then
if not Character:FindFirstChild("Barraging") then
if hold == true and Character.UsingMove.Value == false then
local barraging = Instance.new("BoolValue")
barraging.Name = "Barraging"
barraging.Parent = Character
Character.UsingMove.Value = true
Character.PrimaryPart.StandPosition.Position = Vector3.new(0,0,-2)
local Anim = Stand.AnimationController:LoadAnimation(script.Anim)
Anim.Priority= Enum.AnimationPriority.Action
Anim:Play()
local Sound = script.BarrageSound:Clone()
Sound.Parent = Character.PrimaryPart
Sound:Play()
local Starttime = tick()
repeat
wait(.15)
CreateArm(Character)
until tick() - Starttime >= 5 or not Character:FindFirstChild("Barraging")
Character.PrimaryPart.StandPosition.Position = Vector3.new(-2.5,1,1)
Anim:Stop()
Sound:Destroy()
Character.UsingMove.Value = false
end
else
Character:FindFirstChild("Barraging"):Destroy()
end
end
end)