So basically in Blender I made a pretty decently big low-poly building and had to individually texture paint each main part, like the doors, windows, walls, etc. and I group the mesh all together and export and it all comes out blank white. What did I do wrong? Do I have to export each individual part that was textured different and assemble the building or what? If so that’s kinda a pain but I understand why. Could someone explain?
Mistake ^^, could you elaborate please?
So basically in a nutshell I followed this guy’s tutorial with Texture painting Meshs in blender https://www.youtube.com/watch?v=wQm0_SrmTDg&t=252s&ab_channel=DATC
He pretty much explains everything. I did exactly the same things he did, I go into edit mode into blender, select all, press u, smart UV project, Add new texture, Color the texture in, and loop through all the parts i needed colored in and export as OBJ. Then go into roblox, insert a mesh brick, import the file, and it comes out white with no texture at all.
so I need to save all textures for each part of the mesh, and export them with the blender file?
You can still ungroup the mesh, correct?
In blender? if blender then yes, however I have to redo all the textures cause Blender’s ungrouping system is really bad
How many textures do you have right now that you’d have to publish? (Grouped together)
Around 15 textures have to exported on to roblox
I think it’d be most convenient to ungroup all the meshes unfortunately, and then import them one by one.
Download UV wrapping, upload as a decal, add to TextureID of the mesh
Well that’s rather cringe, I kinda thought that’s what i’d have to do. Well time to assemble lol, thanks for the help.
You’re welcome. You could also try follow what XxRainejoy21xX said. But it’d still be much for convenient to split it all up, in the event that you want to re-size and/or move something.
This counts for coloring too, for instance if you wanted to have a halloween or christmas event, you’d probably not want to go through a nightmare in order to simply get some recoloring done.
Have a nice day!
You too man, yea the model is a little too bit to just go around on a UV map and color everything lol, it’s just a little too much. The building I think will be worth the work anyways. Thanks again for all the help
Ahah yeah, you’re welcome–!
Remember to mark this as solved, if that’s everything you needed. This is to avoid confusion with newer people perhaps entering here.
You can watch a video on how to bake textures. You would have to mess with baking settings. There are lots of tutorials explaining it. Experiment with the baking until you get it right.
Example of a video: https://youtu.be/c2ut0Trcdi0
(Don’t have to use that video)
Some tips; Island margin and use emission when choosing baking type and set the value of the materials/texture color to emission. Light map packing might also not work in some instances so just do a simple UV Map for everything. Remember to keep your files organized too. Keep your texture files and model files in separate folders. Organization really helps when you do a lot of work on blender.
I hope I helped!