the rig is unanchored so it cant be due to it being anchored im using an animationcontroller to animate the rig also the bug only occurs to certain animations it does not affect other animations such as barrages (shown in the video) i have tried using
animationcontro.Animator:LoadAnimation()
instead of
animationcontro:LoadAnimation()
but the bug still persists i have also tried giving networkownership and it still has not worked also yes i havent tried looking at other posts and they were not helpful as they all either just mentioned the roblox bug or did not post the solution
Im pretty sure they are, the default roblox Animate localscript inside the character controls your character’s animations and if it wouldnt be synchronised they wouldnt have used a localscript
So i found the solution
so basically this occurs when you weld or use motor6ds to weld something to a part of the rig so basically just uh dont weld and use a different method