Some joints only moving in animation editor, but not in studio or game

I am attempting to animate a custom character, but I have encountered an issue while creating the running animation.
My issue is that the animation I created for my custom model is not playing the same in the animation editor than in studio or in game while the other animations I have created for it work properly.
This is the animation in the animation editor:
Spyro Test - Roblox Studio (gyazo.com)
This is the animation in studio, which is the same in game:
Spyro Test - Roblox Studio (gyazo.com)

I have already tried changing the priority of the animation, and playing the animation into another character with a similar rig, and both times, half of the joints were still not working.

1 Like

I think it may have to do with the database issue that just appeared a few minutes ago… though I’ll keep this up just incase it doesn’t have anything to do with it…

Did you end up finding a solution to this? I’m having the same issue myself.