When I say “official animation packages”, I mean the ones you can buy and equip to your avatar on the website. Specifically the walk/run/climb animations. It’s not a huge bug and this will sound like a bit of a nitpick, but something I noticed specifically with a new animation bundle (Adidas Community bundle) and it negatively effects how some animations appear in games.
Here is the walk cycle imported from the Adidas Community pack, as you can see the priority is set to “Action” when it should really be “Movement”:
It makes any animation with the same priority weaker/half weight and therefore not display as intended for an animation at this priority level (notice the arm not throwing the bomb upwards)
Rthro heavy run (correct anim priority)
All in all, all official run/walk/climb animations should use Movement priority, and idle should use Idle priority!
