I’m creating walls via Server Script, and making holes for windows, using SubtractAsync.
For some reason, sometimes, when I run the game, some resulting walls are not being rendered, although its properties are apparently ok, as detailed here:
I don’t know why, but sometimes, when I start the game, although a part is correctly created, it’s appearing as completely transparent, like this wall:
[image]
However, its properties are ok:
[image]
If I stop the game and run it again, the part is correctly shown:
[image]
The Output Window shows no errors…
Is there a way to avoid this?
As I said, sometimes the wall appears correctly, sometimes not.
And there is no error on the Output Window.
I sent the project and logs via DM: https://devforum.roblox.com/t/log-and-project-about-rendering-problems/819506
How to avoid this?
Repro
Save the game to Roblox (I use DataStore2)
Run the game
Maybe, sometimes one or another wall is not rendered.
PeZsmistic
(PeZsmistic)
October 13, 2020, 10:37pm
#2
This is most likely a duplicate:
Working on a game for a client that included 24 fairly simple unions, upon publishing the game all unions have now disappeared, they still show in explorer however they are invisible. Attempting to de-union them causes the union to delete itself from the workspace as if it never existed.
No attempts to recover the data for these unions have yet been successful.
I can’t paste a repro here as it is a private client however I would be more than happy to privately DM one to an admin/engineer on re…
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