Some textures have a weird skybox reflection effect, how do I disable it?

Recently, seemingly out of nowwhere, the snow texture (among some other textures, like marble) have started reflecting the skybox when viewed at a distance.


The existance of this effect makes my existing structures look super super jank, so I’m trying to find a way to disable it.

But no matter what I try, there doesn’t seem to be any way to disable this thing.
Thing’s I’ve tried:
Set brightness to 0

Set enviromentspecularscale to 0 (p.s. this still isn’t ideal, because it makes the surface pitch black)

Using soft lighting (had no effect)
Removing all children of lighting (had no effect)
Changing brightness, Colorshift top and bottom, and outdoor ambient (had no effect)
Change prioritize shadow quality and shadow softness (had no effect)
Change time of day (did the same as enviromentspecularscale)
Change fogstart and fogend (had no effect)
Change the reflectance and castshadow property of the part (had no effect)

Is there any way to disable this?

It’s a bug, I’ve seen a wave of users creating posts about having graphical glitches lately. It looks quite similar to this:

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