This happens sometimes randomly where it will just throw a long list of this error and lags the whole server. I think the problem is due to changing the player into the zombie, by changing the players animation and changing its body to green?
local R15 = humanoid.RigType == Enum.HumanoidRigType.R15
local BodyColors = character:WaitForChild("Body Colors")
for _, property in next, {"HeadColor3", "LeftArmColor3", "RightArmColor3", "LeftLegColor3", "RightLegColor3", "TorsoColor3"} do
BodyColors[property] = BrickColor.new("Bright green").Color
end
spawn(function()
if humanoid.RigType == Enum.HumanoidRigType.R6 then
local ls = character.Torso["Left Shoulder"]
local rs = character.Torso["Right Shoulder"]
ls.C0 = ls.C0 * CFrame.Angles(0, 0, -math.pi/2)
rs.C0 = rs.C0 * CFrame.Angles(0, 0, math.pi/2)
else
local ls = character.LeftUpperArm.LeftShoulder
local rs = character.RightUpperArm.RightShoulder
ls.C0 = ls.C0 * CFrame.Angles(math.pi/2, 0, 0)
rs.C0 = rs.C0 * CFrame.Angles(math.pi/2, 0, 0)
end
end)
end
