local Tween = TweenService:Create(
MyPart,
TweenInfo.new(MyTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Transparency = 1}
)
Tween:Play()
I don’t know why, but I noticed that in some cases, when I Tween an object, changing for example its transparency from 0 to 1, several times the final value of this transparency ends in a floating number, for example, 0.99967265129089 instead of 1.
This has forced me to manually round this value to correct this fault.
Is this behavior normal in TweenService?