Sometimes, when player gets dressed with a skin ( which is cloned from serverStorage) its parts cancollide sets to false, even when the parts originally are cancollide = true. This problem makes the player float in the basepart. As I said, it happens sometimes. Any ideas how to make sure that parts are set to cancollide true? I use this script to dress player:
local character
if killer.EquippedSkin.Value ~= "" then
if game.ReplicatedStorage.Skins:FindFirstChild(killer.EquippedSkin.Value) then
character = game.ReplicatedStorage.Skins[killer.EquippedSkin.Value]:Clone()
end
else
character = game.ServerStorage.Killer:Clone()
end