So I was making a radio and the music wouldn’t loop even though i put Sound.Loop = True
Heres the code:
local ContentProvider=game:GetService(“ContentProvider”);
local Music=script;
local Sound=Music.Parent;
local Audio=Sound:FindFirstChild(“Music”);
if Audio.IsPlaying == true then
Sound.Looped = true
Audio:Stop()
end
Audio:Play()
you’re stopping the sound here. Isn’t it pointless? you don’t need to stop the sound. So you don’t need Sound:Play() too because it’s already playing the sound when you join.