Souls Lockon System

Usually lock-on systems have the player always centered parallel to the camera, but in souls games if you are a little bit to the left or right of the enemy, the camera will still be centered on said enemy. Going farther than that will still have the camera extended but will begin following the player again. Anyways, I thought this was really cool because it made the camera feel less clunky and made it easier to see and fight. Lmk if you have any feedback on anything. :))

Thank you!

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I haven’t played many souls-like games, but it feels like the camera should sway from left to right quicker when you change direction. Otherwise, I think it looks great!

Thank you very much!! The speed is correlated to three factors, and the only “changeable” one would probably be the maximum distance rotation of the camera before it starts following again, since there’s more distance to travel. I think your definitely right though and i’ll tweak it until I find a better balance.

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Overall, It looks great I think something that would make it much better is camera tilt. It might be a bit hard with this type of camera but if you stick to it it’s possible.

Camera tilt on every axis is definitely possible because the camera is actually updated to the cframe of a part welded to the character! On which axis do you mean though? Thanks :))