Sound and AudioPlayer TimePosition increases even when PlaybackSpeed is 0 in Studio

Bug only happens in Studio

I used this script for both instances which provided me these results.

local sound = script.Parent
sound:Play()
sound.TimePosition = 0
sound.PlaybackSpeed = 0

while true do
	warn(sound.ClassName, `playbackspeed: {sound.PlaybackSpeed}, timeposition: {sound.TimePosition}`)
	task.wait(1)
end

System Information:
11th Gen Intel(R) Core™ i5-11400 @ 2.60GHz, 32 GB, NVIDIA GeForce RTX 4060

Expected behavior

TimePosition should stay constant and not change

1 Like

Hey, we rolled out a change that was meant to fix this issue. Can you check if you’re still experiencing this on your end? Thanks!

It’s been fixed, sorry for the slow response.

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