I am making a function which creates a bullet hole when you shoot a gun. It fires a remote with all the data to create the bullet hole part such as the position and material. The server then fires all clients besides the player who shot the gun, which triggers a function to create the part.
A sound is put into the part with the MaxDistance set to 25 and EmitterSize to 10. However, the sound can be slightly heard by everyone in the game.
Sound.Parent = Part Sound.Volume = 0.2 Sound.MaxDistance = 25 Sound.EmitterSize = 10 Sound.PlayOnRemove = true Sound:Destroy()
I have also had this issue with my custom footstep noises script which clones a sound from ReplicatedStorage that already has the MaxDistance set as 25.
I have not found any solutions anywhere nor people with the same problem.