Sound events not firing when referencing to a ":Clone()" part


Is there any reason why the event isnt firing?
“because ur referencing to a clone()” isnt valid, because the .Touched event later on in the script does fire.



The projectile just flies off endlessly without responding to the .Played event.
Am I doing something wrong? Most likely. However, I’m fairly new to this. If there’s a better way of doing this, please let me know.

It could be because you are connecting the event after playing the sound
(Correct me if im wrong)

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I totally forgot about this.
Thank you so much!

i should stop trying to work on this at 1am after a long day at work