Sound object's name when dragged from Toolbox to the viewport is not the audio name, rather just "Sound"

When you drag audio from the Toolbox into the viewport, the sound object’s name that gets created is “Sound”, not the audio’s name. This is inconsistent behavior because when you simply click an audio in the Toolbox without dragging, the sound object’s name that gets created is the audio’s name.

What I expect to happen is that when I drag an audio into the viewport, the sound object’s name that gets created is the audio’s name from the Toolbox.

This happens every time, and to reproduce this bug is simply open Toolbox, go to audio section, click and hold to drag the audio, insert it in the viewport, and there you have it. If you simply click the audio instead, you will see that the sound object’s name is the audio name. By viewport, I mean the game window.

Here is a gif that shows me dragging an audio into the viewport, and it’s name being “Sound”:

https://gyazo.com/58230e6d786a005bdb652c547803fb9b

Here is a gif that shows me simply clicking an audio in Toolbox, and the sound object’s name that gets created being the audio name:

https://gyazo.com/ec6d5b20b9e339eb8e1339b5e50f94f5