Sound only monster

I’m working on a horror game currently. And, I had the idea to create a monster…that only attacks you when hearing footsteps or any sort of sound.

It is just like the Warden, I might have an idea that will work.

First, I’ll get all the descendants of the sound service and also the player’s character. Then, I will coee the monster so whenever a sound is playing, the monster will try and find the closest sound source, which is the player itself. What do you guys think?

Thanks.

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Are you asking for help? It seems that you just said what you’re going to do, and asked us to approve of it.

that really sounds interesting and it reminds me alot of the howlers from the backrooms.

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I just asked if my idea is clear. Also, just to check, the walking sounds of the player are stored inside of them right?

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A Player’s walking sounds are all stored inside their character’s head.

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