Right now I am working on a melee combat game and for the attacks it plays a swing sound. If the swing sound is played rapidly then current sounds and sounds made for other swings stop playing.
I’m not really too sure what to even search for this since its a very weird topic.
Tried that, it prints the time out correctly, so I guess that rules off a loading issue. Output Window
Never knew you could use the “:” thing next to variables either. Thanks!
Turns out it was an issue with the playback speed. I thought I set it up right but sometimes it would just get set to zero. Kinda random huh. Got around this by just setting it to only be one.