Sound that plays at the same volume, no matter the distance

I am trying to make it so that a Sound that plays remains at the same volume for any distance, ignoring the RollOff Distances. Is there a way to achieve this?

Don’t parent it to a basepart, I’d recommend parenting it to the sound service or anywhere as long as it’s not a basepart

There are two methods to achieve this:

  1. You can create a model named “Sounds” and add the sound objects inside it. The sounds within the model will play without any distance limitation.
  2. It might not be entirely accurate, but you could try setting RolloffMinDistance to math.huge.

Have you tried placing it in workspace and referencing the sound in there? I use sounds in workspace and that seems to fix it.