I am trying to make it so that a Sound that plays remains at the same volume for any distance, ignoring the RollOff Distances. Is there a way to achieve this?
Don’t parent it to a basepart, I’d recommend parenting it to the sound service or anywhere as long as it’s not a basepart
There are two methods to achieve this:
- You can create a model named “Sounds” and add the sound objects inside it. The sounds within the model will play without any distance limitation.
- It might not be entirely accurate, but you could try setting
RolloffMinDistance
tomath.huge
.
Have you tried placing it in workspace and referencing the sound in there? I use sounds in workspace and that seems to fix it.