In Windows, the sound mixer shows the percentage of volume it is actually using at the given time in green, and the slider represents the maximum volume.
I’d really like to see something like this in Roblox’s sounds, so we can create effects that sync up with sounds.
Mainly because I’m interested in making a club place where the lights are actually sensitive to sound thus making it seem even cooler. I’m sure a lot of other things could be accomplished with this though, such as a camera shaking in sync with the sound of an explosion.
Check out my Club Pulse place, you’ll notice it does a similar thing to what you’re asking. Really you don’t need this, songs have a generic BPM as do things such as explosions. You can generally work it out yourself without needing a property.
On that same note, what external games actually include this?
[quote] Check out my Club Pulse place, you’ll notice it does a similar thing to what you’re asking. Really you don’t need this, songs have a generic BPM as do things such as explosions. You can generally work it out yourself without needing a property.
On that same note, what external games actually include this? [/quote]
Games based around music? I could see something like Osu! using this sort of system.
EDIT: However, instead of ‘Intensity’, it should be named as ‘CurrentLoudness’ or something like that. That way it actually signifies it’s about that frame of sound.