Sounds bugging out or not playing despite scripts doing so

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!-
    I want to achieve the sounds I say to play, to play, and for them to not click.

  2. What is the issue? Include screenshots / videos if possible!


    as you can hear, whenever i add additional sounds, this causes a highly annoying “click” sound which is unwanted and not meant to happen. it is not due to too many sounds playing at once, as there are no more than 30 playing at once. we only ever had this issue playing over 200 sounds at once. this of course is far below that. another issue is sounds being scripted and printing as successfully played are not acctually playing, causing yet further issues.

  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    looking of devforums and google found very limited posts about the clicking issue, and where there was a post regarding it no such solution had been provided, if nobody here can figure it out i will be submitting a bug report.

further information should it be required;

we are using volumetric audio on the legacy sound system.

    local librarysound = path:Clone()
    librarysound.Parent = newparent
    librarysound:Play()
    if librarysound.PlaybackRegionsEnabled then
        local TimeLength = librarysound.PlaybackRegion.Max - librarysound.PlaybackRegion.Min
        task.wait((TimeLength / librarysound.PlaybackSpeed)1.1)
    else
        task.wait((librarysound.TimeLength / librarysound.PlaybackSpeed)1.1)
    end
    task.wait((librarysound.TimeLength / librarysound.PlaybackSpeed)*1.1)
    librarysound.Volume = 0
    librarysound:Destroy()
--    if canreverb ~= nil then
--        librarysound:SetAttribute("canreverb", canreverb)
--    end
--    if insulatetype ~= nil then
        --    librarysound:SetTag(insulatetype)
--    end
end``` is the sound script should it be required.

thank you anyone who may have some sort of idea what the problem of this is and a potential solution, if not again i will file a bug report.
1 Like

This might be a roblox bug. Have you tried using the new sound system?

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