Sounds drowned out by louder sounds

This isn’t a bug, this might be an actual sound design issue.

I won’t get too much into technical details here, but sound is really just pressure waves.
Your game might suffer from phase cancellation.

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When two sounds play that both take up the same frequency, they sometimes fight for space.
This typically happens a lot with explosions and gun firing sounds because they’re loud and can have many frequencies.

Explosions might have lots of bass in them which can drown out other low-pitched sounds.
So sounds of your car engine (which are also often low and deep) can get drowned out by the sound of a distant explosion.

The solution?

Make space! You’ll have to decide which sounds take priority over others if you want to keep it simple.

Take a look at this:

https://create.roblox.com/docs/reference/engine/classes/AudioEqualizer

https://create.roblox.com/docs/reference/engine/classes/Sound#SoundGroup

Roblox has a bunch of stuff which you can use to process sounds with.
Try reducing the bass in some sounds or other various effects and see what it does with the sound.

A basic understanding of audio mixing is heavily recommended.

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