Sounds Played from a Local Script Play for Entire Server

Bug: If you have a tool with a local script, and audio in a part inside the tool, and play the audio from the local script, the audio plays for everyone in the game. Not just players who are in proximity, the entire map, at full volume.

Also, I’m using Filtering right now, but I’m not sure that this has something to do with it or not.

Yeah, that’s an issue with sounds period – not just when played from a local script. They seem to get quieter as you travel further away from the origin, but not to an acceptable scale – you can hear sounds across the map from anything.

I’ve spent a lot of time tinkering with SoundService to help the range drop a bit better, but never could I find anything suitable