SoundService/Soundscape sounds do no longer replicate

This week or so all sounds started causing errors (Boing is not a valid member of SoundService) in all LocalScripts, I’m sure they worked before.
I also observed that in Studio, the SoundService contained dozens of duplicates of these sounds (~20 instances of Boing, ~20 instances of Victory etc). I don’t think that’s supposed to magically happen too.

Can reproduce in a local server. Doesn’t happen when I Play Solo.

Left is the server, right a client:

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To clarify, does this happen without FilteringEnabled?

With FE, but it’s server → client replication which isn’t working so it should work either way.