Space MMO [Devlog 9] - Missiles

Discord to be part of the process.
Starborn Legacy [Restricted Access - Development] - Roblox (Requires a role from my Discord at the moment)

Wired up automated mounting of missile silos, with individually configured missile tubes.
Configurable ranges, speed, phase timings (“pop up”, “orientation”, “homing” phases).
Which missile mesh/effects are configurable.
Max-Lifetime of missile is determined by Range and Missile Speed.
Max and Min target ranges.

All tracked by ECS.
@xaz_idyl You’ll like this.

Missiles are also smart and avoid collisions with unintended targets. However if they do still collide (somehow) the unintended target will take the damage.

3 Likes

That pretty much does it for ship to ship weapons systems. At least in the back-end.

  • Direct Energy Beams/Phasers :white_check_mark:
  • Projectile :white_check_mark:
  • Missiles/Torpedo/Homing thing :white_check_mark:

Am I missing anything?

Stretch Goals for future game updates would be:

  • Deployables (i.e. Mines)
  • Auto Point Defence (Intercept incoming missiles/torpedos)