Spawn location and Test here spawns players much higher than usual

Hey! I’m having an issue where my spawn location keeps spawning the player heaps of studs higher than usual. It wasn’t doing this earlier today, so I’m not sure what happened. Below is an example of what’s supposed to happen, and what is happening.

Any help would be appreciated! :smile:

Do you have any invisible non-collide parts that the spawn location might be inside of? Pretty sure there’s been known issues where having a non-collide part (like one that defines a zone in an area) causing the player to spawn above that part.

It’s not inside of anything. Even tried placing the spawn in a completely open and empty space, the issue still occurs. :frowning: Same thing happens with “Test here” too. It’ll spawn me super high up.

This might happen because SpawnLocations have “Teams” property, and If there’s no teams in game and “Neutral” property is disabled this will happen. (basically check if “Neutral” property is enabled)

The property is enabled!

Random text for the character limit

local players = game:GetService("Players")

players.PlayerAdded:Connect(function(plr)
    if plr.Character then
        plr.Character:MoveTo(script.Parent.Position)
    else
        plr.CharacterAdded:Wait()
        plr.Character:MoveTo(script.Parent.Position)
    end
end)

put this as a script inside your spawn location!

1 Like

Thank you! This works, but it still doesn’t fix the Test here feature. When using that, I still spawn higher than usual in this place only.

Is there anything in that area that might be around the height that it keeps spawning players at? if there is that might be the thing that’s causing it (I do see what looks like rain particles in the video? maybe the part for that effect is somehow doing it?).

There’s nothing in the area that should be blocking the player/spawn. I’ve tried disabling the rain particles too, but that doesn’t seem to work either. D: I also tried to move the spawn super far away, from everything. Bug still occurs.