‘’'lua
local Spawn = {
DataStore = game:GetService(“DataStoreService”)
}
local Players = game:GetService(“Players”)
Spawn.SaveLastLocation = function(Player)
local SpawnLocation = Spawn.DataStore:GetDataStore(“LocationInfo”)
local HRP
if game.Workspace:WaitForChild(Player.Name) and game.Workspace[Player.Name]:FindFirstChild("HumanoidRootPart") then
HRP = game.Workspace[Player.Name].HumanoidRootPart
local Data = {
LastLocation = HRP.Position
}
print("Saving location: ", Data.LastLocation)
local Success, ErrorM = pcall(function()
SpawnLocation:SetAsync(Player.UserId, Data)
end)
if not Success then
warn(ErrorM .. " | Failed to save location.")
end
else
warn("No character or HumanoidRootPart found for " .. Player.Name)
end
end
Spawn.LoadLastLocation = function(Player)
local SpawnLocation = Spawn.DataStore:GetDataStore(“LocationInfo”)
local LastPosition
local Char
if game.Workspace:WaitForChild(Player.Name) then
Char = game.Workspace[Player.Name]
local success, errorm = pcall(function()
LastPosition = SpawnLocation:GetAsync(Player.UserId)
end)
if success and LastPosition then
if LastPosition.LastLocation then
print("Loading location: ", LastPosition.LastLocation)
Char.HumanoidRootPart.Position = LastPosition.LastLocation
else
warn("LastLocation data not found for " .. Player.Name)
end
else
warn((errorm or "Unknown error") .. " | Failed to load location.")
end
else
warn("No character found for " .. Player.Name)
end
end
return Spawn
‘’’
My script doesn’t do anything and just returns a unknown error.