I’m making a spill system for a cafe where users can clean up spills for points. All of the other systems I’ve seen have had preset locations for spills to go. I was thinking about possibly having just one large invisible part with collisions off on the floor, and then spawning spills randomly on it.
I was thinking of possibly just spawning it with a preset Y axis, and then having it set a random location for the X and the Z, but I haven’t figured out a way to check if that location is actually in the set area that they’re supposed to go.