Special mesh unproperly rendering on game

In studio special mesh lets you change the size and offset of a part without changing its hit box, but now when i play my game some size values default to 1, making textures appear shrinked


Expected behavior

parts with special mesh stay the same as in studio, with its values unchanged


A private message is associated with this bug report

Hi there, could you please attach a repro rbxl placefile to the thread or in private messages? Thanks!