"Spell" Selection UI?

I’m working on a Magic-Orientated game and looking for a design for a selection UI.

I’m opting to move away from this traditional “chat to cast” and to instead have the Player select their chosen spell from a Menu.


The menu itself will be updated to render new Player spells etc - as there is no set limit of the amount of spells, I want the Menu to account for all available.

I’ve conceptualised the idea of a Radial / Circular selection UI although this hasn’t proven optimal as I cannot position the newly loaded spells in a clockwise motion.


Any suggestions?

I’ve seen some games allow player to pick a spell by drawing a pattern, consider using this.

1 Like