I’m working on a Magic-Orientated game and looking for a design for a selection UI.
I’m opting to move away from this traditional “chat to cast” and to instead have the Player select their chosen spell from a Menu.
The menu itself will be updated to render new Player spells etc - as there is no set limit of the amount of spells, I want the Menu to account for all available.
I’ve conceptualised the idea of a Radial / Circular selection UI although this hasn’t proven optimal as I cannot position the newly loaded spells in a clockwise motion.
Any suggestions?