Spinner system giving a set two and not changing?

My spinner system is choosing 2 of the 6 options available and sort of assigning them to a player…? Basically when they spin they get 1 of 2 options however it cycles through every option. For example, it always cycles between a colour and Nothing.

I get stuck in the Blue and Nothing loop quite frequently.

spinner script, local script inside a ScreenGui in StarterGui

local text = script.Parent.SpinnerText
local button = script.Parent.SpinnerButton
local waitTime = 0.1
local playbutton = script.Parent.Play

local objects = {"Nothing", "Orange", "Gold", "Blue", "Red", "Green"}
local spinCount = 55


local start = math.random(1, #objects)

local function nextObject()
	if start == #objects then
		start = 1
	else
		start += 1
	end

	return objects[start]

end

button.MouseButton1Click:Connect(function()
	for i=spinCount, 0, -1 do
		text.Text = nextObject()

		if i <= 10 then
			waitTime += 0.1	

		end		

		wait(waitTime)
		waitTime = 0.1		

	end		
--	text.TextColor3 = Color3.fromRGB(255, 176, 48)
--		wait(.5)
--	text.TextColor3 = Color3.fromRGB(0, 0, 0)
	
end)



playbutton.MouseButton1Click:Connect(function()
	if script.Parent.SpinnerText.Text == "Orange" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Orange
		orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
end
if script.Parent.SpinnerText.Text == "Red" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Red
		orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
end
if script.Parent.SpinnerText.Text == "Gold" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Gold
		orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
end
if script.Parent.SpinnerText.Text == "Blue" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Blue
		orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
		
end
if script.Parent.SpinnerText.Text == "Green" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Green
		orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
		
end
if script.Parent.SpinnerText.Text == "Nothing" then
	local orev = game.ReplicatedStorage.Events.Setup.Colours.Nothing
	orev:FireServer()
		script.Parent.Parent.Characters:Destroy()
		script.Parent:Destroy()
				
		
	end
end)