Spinning Parts Lagging

Hi i am pretty new in dev forum, I think this is the right place to post my question ;-;
So I made a game where part should rotate Like an Obby or something like that
I am using Hinge Constraint Motor to rotate the parts.
image

But it is too glitch, some players start to teleport when they are on top of the parts
Is there any way I can do it smooth?

I’m guessing you overloaded the values to something way higher than needed. Keep them at 10,000 or less.

You could always try using heartbeat to create the same effect without constraints and set the new rotation depending on a rotational speed

I tried but if the player run againt the part he can hold it. And some parts that are bigger they are not even rotating

Increase it a bit, but not to infinity. Tweaking is key.