It would be extremely useful if we can have a split editor for the LightEmission property for the ParticleEmitter object, use cases would be:
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I didn’t know I needed this until today.
I might just animate this by hand with my module in the meantime.
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I’ll think about it.
7 Likes
You really need it to be per-particle, just changing the property will change it for all particles at any point in their lifetime, sadly.
You could also do this with multiple particle emitters though.