Spline editor for ParticleEmitter.LightEmission

It would be extremely useful if we can have a split editor for the LightEmission property for the ParticleEmitter object, use cases would be:


I didn’t know I needed this until today.

I might just animate this by hand with my module in the meantime.

1 Like

I’ll think about it.


You really need it to be per-particle, just changing the property will change it for all particles at any point in their lifetime, sadly.

You could also do this with multiple particle emitters though.