Spliting images to multiple parts


I am making a game with a stage and want to stretch a decal on it. How would this be possible? I’ve tried a viewport frame but the scaling didn’t work with the fov being bigger and getting more of the image. Is it also possible to shape it around a mesh?

You probably want to use a Texture. It’s like a Decal, but you can edit the StudsPerTileU and StudsPerTileV to make it stretch/repeat.

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