I’m gonna start out by saying that I’ve been investigating this issue for half a day and this is the best I could muster out of it.
Please let me know how else I can approach this if needed, as I’m unable to uncover any more information.
Starting sometime around the start of October, I’ve been experiencing sporadic crashes & irrecoverable hangs at seemingly random while testing a specific place using Play Solo.
I’ve observed that this issue can happen when starting/exiting play solo, or streaming out the entire map, but is usually difficult to consistently reproduce. I’ve attempted to track down where this might be originating from, such as from my own scripts, or performing a certain action, but alas—nothing that seemed to be related.
Additionally, I’ve tried disabling all installed plugins to see if it alleviates the issue, but that also doesn’t help.
I’ve provided additional information including crash dumps & process samples in the associated private message.
Affected Place ID: 71700044888621
System Information: Apple M2, 8 GB, macOS 26.1
Studio Version: 0.698.0.6980940 (arm64, zflag)
Beta Features:
- Acoustic Simulation
- Assistant Mesh Generation
- Avatar Joint Upgrade
- Avatar Makeup
- CreateAssetAsync Lua API
- Dragger QoL Improvements
- EditableImage support for SurfaceAppearance maps
- Face Capture
- glTF Export
- Improved Constraint Tool
- Improved Find All/Replace All
- Improved UIStrokes
- In-Experience Avatar Auto Setup
- Live Animation Creator
- New Studio Camera Controls
- New Video API
- Next Gen Studio Preview
- Party Simulator
- Proximity Prompt Indicators
- Revamped Asset Manager
- Script Sync [Early Preview]
- Scripts Are Non-Strict By Default
- SLIM
- Texture Generator
- UIDragDetectors
- User Provided Default Instances
- Video Uploads
A private message is associated with this bug report