https://gyazo.com/69348a0774e244b1b33e64f10239edb5
https://gyazo.com/3342437ef42a7b6d53a5d2e731030ff4
Graphic Settings: Max
Lighting Settings:
Spot Light Properties:
Expected behavior
The light should render normally without any issues
https://gyazo.com/69348a0774e244b1b33e64f10239edb5
https://gyazo.com/3342437ef42a7b6d53a5d2e731030ff4
Graphic Settings: Max
Lighting Settings:
Spot Light Properties:
Expected behavior
The light should render normally without any issues
Aren’t shadows on lights rendered above that graphic level? It mostly seems like your model is blocking the light itself
As it correctly pointed out above it looks like the model itself is blocking/shadowing the light source.
See this setup as a working example
I am pretty sure this didn’t happen a couple of days ago when I was also using the new Unified Lighting. Were there any changes to it?
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