SpringConstraint preventing the player from ragdolling

I am currently working on a taser tool for a game. When you click on the player, it can ragdoll them just fine. But after adding the cosmetic spring to represent the wires coming from the taser, the ragdoll broke. They still have all of the joints from a ragdoll but can still move and the torso remains in the same position. I have no idea where to go from here.

local tool = script.Parent
local module = require(game.ServerScriptService.Modules.RagdollModule)

tool.Fire.OnServerEvent:Connect(function(player, target)
	if target == nil then return end
	local char = target.Parent
	local victimPlayer = game:GetService("Players"):GetPlayerFromCharacter(char)
	
	if target == player.Character or player:FindFirstChild("PvpEnabled") == false then return end
	
	tool.Muzzle.Taser:Play()
	tool.Muzzle.ParticleEmitter.Enabled = true

	
	if target.Parent:FindFirstChild("Humanoid") then
		if victimPlayer:FindFirstChild("PvpEnabled") == false then return end
		victimPlayer:FindFirstChild("Downed").Value = true
		
		local connection0 = Instance.new("Attachment")
		connection0.Parent = target

		local connection1 = Instance.new("Attachment")
		connection1.Parent = tool.Muzzle

		local rope = Instance.new("SpringConstraint")
		rope.Attachment0 = connection0
		rope.Attachment1 = connection1
		rope.Parent = player.Character
		rope.Color = BrickColor.new("Electric blue")
		rope.Stiffness = 20
		rope.Visible = true
		
		
		module.Ragdoll(char, victimPlayer)
		wait(tool.Muzzle.Taser.TimeLength)
		tool.Muzzle.ParticleEmitter.Enabled = false
		connection1:Destroy()
		connection0:Destroy()
		rope:Destroy() --they only fall over after this point and act like how i described before here
		wait(10)
		module.Stand(char, victimPlayer, char.Humanoid)
		victimPlayer:FindFirstChild("Downed").Value = false
	else
		wait(tool.Muzzle.Taser.TimeLength)
		tool.Muzzle.ParticleEmitter.Enabled = false
	end
	
	
end)

Can someone please help, I have no idea why this is happening.

Nvm, I figured it out. Please dont reply to this