Ssmmorpg

INTRODUCTION:
I always hated the max server size constraint in Roblox. Therefore, I thought of how real MMO’s work. Then I decided to recreate it using services Roblox offered.

PS: I’m sure I posted something like this a while back, but I can’t remember.

Place:

Stands for:
Single Server Massive Multiplayer Online Role Play Game
–which is ironic considering its single player, yet multiplayer.

CONCEPT:
Step 1:
Upload player data from a single player server to a general list using some service
{player.userId,Position,player.Name} – just for testing right now

Step 2:
Fetch all data of all players in the same list and create some logo or avatar to represent them.

REALITY:
The main problem is the time between updates takes forever.
For starters, I used DataStoreService to hold the list for positions.
I realize then that it takes around 10 seconds to update the location of each player >.<

The only other possibility is HTTPService, where I use PostAsync() and GetAsync() to send and fetch playerdata, but I don’t know if that will work any better.

So technically, it works, but still…

Any ideas on how to reduce latency, or is this where we hit the Roblox limit?