Star Based Scaling

I need a good scaling system for my game. The game is based around realistic playable stars and I can’t think of a good scaling system. I’ve already tried 1 = 1 Solar radius in my head, but I know that that won’t work. I am considering 10 = 1 Solar radius, but I want some backup ideas in case that doesn’t work.
The game: Stellar Simulator - Roblox

Edit: I tried 10 = 1 Solar radius and it doesn’t work. I also tried 1 = 1 Solar radius and that doesn’t work either

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I think I figured it out. I don’t think need help anymore.

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