Hi!
I am currently making an intro to my game, so far it works, however once a player resets, the blur effect placed in the camera in the intro is still there. I want to get rid of this blur effect when a player resets.
Here is a video of what I mean below.
What might be happening here is that in this line,
workspace.CurrentCamera.Blur.Enabled = false
The script keeps changing the same “Blur” object’s enabled property to false. There are multiple blur objects named “Blur” present but only one is referenced each time. So the blur keeps piling up and is never disabled.
This can be fixed by simply destroying the previous blur instead of disabling it (in ScreenGui.Play.LocalScript: Line 4):
The blur staying when reset on death is false is because the script that creates the blur is not getting removed on death. So, it stops disabling the blur but it does not stop creating them… If that makes sense…