StarterCharacter Keeps flying around when jumping

HI! So, i am experimenting with starter character stuff before i make a custom character creation system. So my problem is, every time my character jumps(as the preset starter character) or gets tossed around by a projectile, it throws my character around and sucks it all over the place uncontrollably, however, when using normal characters, the players usual avatar, it does not do this. Any thoughts? Thanks!

you could try setting all of the parts inside the character to massless

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Can you provide a video or a more detailed explanation of what’s happening?

That didnt work :frowning: i think it acctually made it worse XD

It wont let me upload the mp4s. so basically, i jump, and i am suddenly pushed to another part of the map. it mostly happens around the center of the map where the spawn is.

Check if the custom characters humanoid HipHeight property is not too low

and you could check if there is any forces in the Character

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Are there loose (unanchored and unconnected) parts inside of the character model?

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There was something that wasn’t connected but i fixed it now, however upon using something like:

hum.Parent.UpperTorso.Velocity = Part.CFrame.lookVector * 100 

it sends the player all over the map flinging around uncontrollably as opposed to just pushing back like normal avatars.

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