A common complaint in State of Anarchy is a sudden spike in ping when a player joins. I’m almost positive it’s due to the server loading the character and how expensive humanoids are, plus the character’s physics, and a lot of data being sent through Remotes, etc., etc.
Anyways, I captured 4 seconds of the MicroProfiler before someone joins and when someone joins to see if there’s anything I can get from there. The documentation is still lackluster, so I’m coming here to see if anyone else understands it better than I do.
I’m hoping the issue can be pinpointed so we can focus on optimizing that specifically before going to anything else that may not be a problem.
4 seconds before someone joins: log_F1E82_microprofile_20200905-144452.html (217.5 KB)
4 seconds as someone joins: log_F1E82_microprofile_20200905-144523.html (222.6 KB)
(open these in your browser of choice, it’s an interactive MicroProfiler within the browser, similar to the one in game.)