State of Development

Studio is getting worse and worse. I used to be able to develop games and projects with no issues for hours on end but now I run into issues every 20 minutes, issues that completely kill the experience for me. It feels like they just break studio and the client with every update now and don’t bother to fix issues.

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Wait until you hear about #bug-reports

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What issues are these? Inconveniences or game-breaking?

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Inconveniences mainly, It’s just little issues here and there that frustrate me and throw me off like for instance when I went to resize a frame just 30 minutes ago it resized another frame that I already resized even when it wasn’t selected. I’m a solo dev who does pretty much everything so I get frustrated easily when I have to restart studio or find some fix for an issue I’ve never experienced in 5+ years. It’s just this year in general I’ve been experiencing the most issues with the studio client.

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That’s rough. Yeah I can see where you’re coming from, just now I’m dealing with some unexpected behavior from ParticleEmitter. Apparently when you do ParticleEmitter:Emit(amountOfParticles), the particles emitted don’t follow Lifetime and they all clear at the same time.

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On the client and not server Emit seems to work for me, I think you wanna use a for loop emitting particles as a fix as they all emit rapidly

for i = 1,amount do task.wait(.05) 
ParticleEmitter:Emit(1) 
end

// that might do the trick just mess with the time in the wait function, you just wanna introduce a delay

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I have to disagree. Roblox (finally) has been releasing actually good updates recently (past few years) for studio. Just look back at the #updates category and you can see just how many amazing features they’ve added to studio. I’ve been using studio for over 6 years now doing practically only solo game development, and every time I look back on how things used to be, I’m shocked at how horrendous the experience was back then. Remember the old autocomplete? How unions used to scale? Even tiny stuff like the old rotation and old view selector are so much better now. I’m not sure if it’s just me, but the docking of windows has been made a lot easier now. All these features that probably aren’t on any patch notes have made the UX of Studio a lot nicer.

Of course, there is a lot I despise about Roblox and Studio nowadays, though most of them are a fault of either the Roblox Client or the Roblox website, and not Studio. The client opening as a subprocess of my browser has been such a huge bummer recently, as well as the whole copyrighted audio scandal. On the flipside, we can now upload 10-100 audios per month for free. By far my biggest problem with Studio and one that has plagued me for years, is the terrible toolbox search box. God, the amount of times I’ve just uploaded an image or model myself since I couldn’t find it by searching for it is just ridiculous.

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I didn’t clarify what I meant as in getting worse and worse and definitely should have, while I can’t disagree with feature updates being good over the years the issues I’ve been getting with the studio client over the past year or 2 are just really annoying and I know I’m not the only one whose been experiencing them for a while now. It’s not a big deal other than the state of studio has been buggier as of recently. I do believe many of these issues are with the studio client and viewports as these are issues native to the actual development environment.

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I understand you, I work with studio since 2019 and I remember that at that time there were less bugs, glitches and issues than now. Today that I use it seriously , I see that there are a lot of things with bugs, sometimes also the script/ local scripts are bugged. One time I remember that I had have to restart studio just because it decided to not let me to modify the Pivot. I read above that Roblox is releasing amazing features, but the reality is different, Roblox is implementing a lot of useless things to studio, and they are not fixing the problems of it’s structure, it’s full of things to fix, like lights ,the terrain and it’s related bugged tool that has a terrible StudSnap, stability … also the shadows are bugged, I’m working now with meshes, and I found a very interesting issue: the shadows of the world broke completely and I can’t do anything , I only have to change it…

Trust me I understand you …

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To be honest, they have released a lot of good news features e.g. Drag detectors, EditableMeshes, Videos, Grass Length, Aerodynamics and many more. There are employees at Roblox that are really trying I think but it is hard running this sort of stuff while constantly trying to manage bugs and adding new features.

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Okay but for videos you have to pay 2K Robux, grass height can’t be modified in base of the area and more. Honestly I know that is hard for Devs to fix all bugs and at the same time implement new things and functions , but it’is better to have less bugs and a good platform to work instead of a platform with bugs

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You can’t expect videos to be free when moderators have to manually review it to be honest.

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okay but I think that around 30$ of effective cost per video is too much… and I don’t know if behind it there is a moderator that controls the uploaded videos, cause behind images and textures there is an AI that works really bad, in fact a lot of times I had to write to moderators cause the AI had banned one of my images that hadn’t nothing wrong against the Roblox Politics

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Yeah pretty sure videos are reviewed by humans though. (At least if the AI detects something wrong with it) and plus if it was cheaper (e.g. 500 or 750 Robux) there would be so much more bad content than there already is (Since we know how moderation is, even with humans) But yeah 3k robux or something like that could work…

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ya maybe it would be not so good, but videos would have to be moderated anyway , and 500/750 R$ are 5/6 $, money that not all can or want spend just to upload a troll video. For example this would not be a big problem for me, but surely I don’t spend 25/30$ to upload one video.

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