I’m trying to make a slide game where you slide downwards sitting on a box. The box speed is determined by the Orbs you collect.
My main problem in this case is the repeated bouncing of the box when it falls from a high ground. Here is a video example of my problem
I’ve tried using CustomPhysicalProperties on every part of the box model and changed different properties to test the outcome.But i’ve not managed to produce the desired outcome.
I’m using vector force to control the speed of my box object and only changing its maxforce value.
newBox.PrimaryPart.VectorForce.Force *= BoxInfos[newBox.Name].Speed > 0 and BoxInfos[newBox.Name].Speed or 2
The code works fine. I would like to find out a solution to prevent the bouncing of the box when it hits the ground from a high place. If anyone has a solution to this issue please let me know here or on discord @shenoyy
Note : Anchoring doesnt work and Lerping is not an optimal solution