[STILL OPEN] Issues playing animation

  1. What do you want to achieve?
    Animation plays while player holds left shift to run.

  2. What is the issue?
    There is a slight 0.01s delay between when the animation stops and when it plays again and I wish to remove this.
    https://gyazo.com/46d620b1ea146c7dd844573ac8a961d1

  3. What solutions have you tried so far?
    I have tried looping the animation track, this did not change the result.

Im not sure how to fix this, if anyone could help it would be much appreciated.

1 Like

Is the track looped or does it have the correct animationPriority?

What should I set the priority to?

it should have action priority

I set the priority to action using

PlayAnim.Priority = Enum.AnimationPriority.Action

But it still has the little bugging thing

can you show me the animation script

Go into the animation editor and click on the loop button. Now export it to overwrite the old animation and try it again, it should work!

Edit: I didn’t see the part where you say you’ve tried that lol
Try copying all the keyframes from the start of the animation to the end, or vice versa, and then export it (still make sure loop is on)

Sorry for the very late reply.
Script: Script Anim - Pastebin.com
Animation: https://gyazo.com/7ced1ee01d67fb80d55838b836bc3d8a

Here is a picture of my animation. Its set to action.