I’m currently making a combat orientated game and was wondering how I would make a move cancel when you get hit. Any suggestions?
Please be more specific. What do you meant by your move? Is it an animation? Or something else?
Add a if statement like
if(YourFunctionWhenPlayerIsHit)
then add your code which cancels animation and instead adds the get hit animation, and whatever you want…
Like a combat move, heavy punch. etc
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Okay, your response gave me a idea thanks.
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No problem mate, I am always looking to help people ![]()