I’m trying to make a 2D physics-based game, meaning I don’t want any force on the Z-axis, how can I achieve this? The internal physics update is 240 Hz and so if I set the velocity on the Z to 0 on RunService.Stepped (60 Hz), there will always be 3 physics updates in between that will end up messing with the Z position.
Does anyone have any idea? This kinda feels unsolvable