I am trying to use a bodygyro so the player faces the enemy, but the bodygyro straight up doesnt update when I try to use this
local ATKGyro = Instance.new("BodyGyro");
ATKGyro.MaxTorque = Vector3.new(math.huge,0,math.huge);
ATKGyro.D = 100;
ATKGyro.P = 10000;
ATKGyro.CFrame = CFrame.new(Character.PrimaryPart.Position, Enemy.PrimaryPart.Position);
ATKGyro.Parent = Character.HumanoidRootPart;
It doesn’t make me face the enemy at all, it just makes me have a weird tilt on my character until I get rid of it…
