So I’ve made a drift boost system for my game however I’ve run into a handful of issues
-
Pressing the button for a split second executes the build up script towards the eventual boost even though I want it to be held down in order for it to carry out the task
-
my input ended doesn’t do much other than cleaning up what was previously mentioned
Basically I wanna make it so in the event a player stops holding down the button the function ends in the part they’re on and not carry on.
UserInputService.InputEnded:Connect(function(Hotkey,GPE)
if GPE then return end
if Hotkey.KeyCode == Enum.KeyCode.J and Drift then
Drift = false
MiniTurbo = false
SuperTurbo = false
STFxL.Enabled = false
STFxR.Enabled = false
MTFxL.Enabled = false
MTFxR.Enabled = false
CanBuild = false
DriftDirection = "None"
print("Drifting Has Stopped")
task.wait(0)
end
end)
--Drift Boost Related Stuff
UserInputService.InputBegan:Connect(function(Hotkey,GPE)
if GPE then return end
if Hotkey.KeyCode == Enum.KeyCode.J and Drift then
Drift = true
DriftDirection = "None"
print("Drifting Turbo Build Begin")
print("Building MiniTurbo")
task.wait(2.25)
print("MiniTurbo Built")
MTFxL.Enabled = true
MTFxR.Enabled = true
print("Building SuperTurbo")
MiniTurbo = true
SuperTurbo= false
task.wait(4.75)
print("Super Turbo Built")
MiniTurbo = false
MTFxL.Enabled = false
MTFxR.Enabled = false
SuperTurbo = true
STFxL.Enabled = true
STFxR.Enabled = true
task.wait(0)
end
end)
any help or ideas would be greatly appreciated.