Stop it with the ["Part.size" should be "Size"]

Run this on an empty baseplate:

while wait() do
	game.Workspace.BasePlate:Resize(Enum.NormalId.Top, 1)
end

I get 100 lines of warning text “Part.size” should be “Size”, any method I use to resize by script is plagued by this.It even happens with the default studio tools.

Annoying, please make it stop.

Running Windows 10.

1 Like

Why not use use Size instead of resize?

Size resizes both the positive and negative axis values. The :Resize() method allows you to easily resize on the positive OR negative axis values. So in the above code, it resizes the part upwards, .Size is upwards and downwards.

I’m running Windows 10 and I didn’t get this issue.

I didn’t even know there was a resize method. Is this new?

Just one of those hidden methods nobody knows about.

Didn’t know there was a Resize method. :open_mouth:

I use the Resize method for automatic collision detection to toggle whether you can’t resize something into/through something else. It’s been present in the old toolbox resize tool since whenever play solo came with a set of tools (the one with stamper in it.)

Damn. Does documentation on it exist?

Do you have any plugins installed?

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