while wait() do
game.Workspace.BasePlate:Resize(Enum.NormalId.Top, 1)
end
I get 100 lines of warning text “Part.size” should be “Size”, any method I use to resize by script is plagued by this.It even happens with the default studio tools.
Size resizes both the positive and negative axis values. The :Resize() method allows you to easily resize on the positive OR negative axis values. So in the above code, it resizes the part upwards, .Size is upwards and downwards.
I’m running Windows 10 and I didn’t get this issue.
I use the Resize method for automatic collision detection to toggle whether you can’t resize something into/through something else. It’s been present in the old toolbox resize tool since whenever play solo came with a set of tools (the one with stamper in it.)